human kind Kiosk

UCSD Design Project

UI/UX Design

April 2019 - June 2019

Challenge

Over the course of three months, a group of students and I were tasked to create an educational, retail, or healthcare kiosk.

After extensive research, we decided our interests lay in the intersection of these three spaces, so we created a kiosk that
educates the general population on homelessness in San Diego and allows them to donate money to buy hygiene items for shelters.

Our project fell at the intersection of education, healthcare, and retail.

We created storyboards for both users: the people donating & those receiving goods.

Approach

Initially we pitched a kiosk that allowed the public to directly insert items to donate in the kiosk. Homeless people could then withdraw the specific items they needed to make for a frictionless transaction.

We interviewed various shelter workers and advocacy groups around San Diego, including the Rachel’s Women's Center and Think Dignity.

We presented our original idea to shelter workers and found the direct donation feature posed a big risk to the health and safety of the people receiving those donations. We also learned there’s the risk that people put trash into the kiosk, meaning a human would need to sort items before allowing someone to withdraw them.

Our extensive notes after interviewing a shelter worker.

Our initial design underwent massive changes after incorporating user feedback. We changed physical donations to monetary donations due to the complexity of homeless living we learned from shelter workers.

Results

After learning more about donations from a shelter worker’s perspective, we changed the donation to be purely electronic. 

In our final design, users approach a kiosk with a digital touch screen. There is a catalog that allows the user to see what items shelters need the most at that moment, then users can donate money to buy those specific items.

Humankind takes that money, buys those items, and donates them to local homeless shelters.

These changes were made to work alongside existing shelters and address their needs rather than undermine the valuable work they contribute to the homeless population.

Our first and second versions of the interface, modified after usability testing.

The final iteration of the physical kiosk. The triangular prism design allows for multiple users to interact with the kiosk simultaneously.

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